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ArkyChan8 karma

Hey, the Shard was a beautiful looking level. Just a general question about level design with Source compared to Unreal. Which one do you have more fun working with overall and was it much of a jump switching from Source to Unreal for ME (then back to Source)? (Thinking of that awkward builder brush in Unreal :P)

Thanks and good work on ME and Dear Esther :)