Highest Rated Comments


ArcanaHeartKS26 karma

If we get enough funding during this Kickstarter, we will consider the addition. We are also planning to look for partners who are willing to add to the development budget.

About the additional rewards, we in talks with another illustrator to do a special guest signed shikishi.

ArcanaHeartKS26 karma

Arcana Heart's main designer, Mano was my direct supervisor at SNK. We have been working together for a long time. I haven't really kept in touch with the other staff members, but the Samurai showdown team is having a get-together this summer and I am planning to be there.

As for SamSho, I did everything I wanted to do in SamSho 6, so I don't really have any ideas left that for that one. If anything, I'd like to work on a new title that features samurai and ninjas.

ArcanaHeartKS24 karma

Hmmm, that's a super tough one. I like bare leg, but those black stockings ain't too shabby either. Give me a year or so to think on this one.

ArcanaHeartKS24 karma

Originally, Arcana Heart was supposed to be released in Japan only. Ten years ago, anime with junior high school girls fighting each other were popular, so that was the main reason.

ArcanaHeartKS24 karma

Not only Arcana Heart, but most fighting games that have their main fan base in Japan do not have lag issues, so devs tend not to use rollback. Also, once the net code has been developed, there is a tremendous development risk in replacing them, so that is why I think it is not done for the most part. I will consider such implementation in the next project we will work on.