The DoK campaign is a paragon of how it should be done (more please!). The wider games industry really has lost its focus in recent years on creating games that have style, an interesting (and original) plot, and which are simply fun to play. Too often we see glorified tech demos: pretty graphics, but no substance.
To the question... Are there any plans to add weather effects or a day/night cycle to skirmish/multiplayer?
One of the highlights of DoK for me is the sandstorm, and also the dust devils later on. It really builds a sense of immersion in the world. Games like Tiberian Sun employed weather to great effect. We could have sandstorms that blow across a multiplayer map on occasion, reducing visibility or grounding air units (which would significantly change the battlespace for a short period of time).
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The DoK campaign is a paragon of how it should be done (more please!). The wider games industry really has lost its focus in recent years on creating games that have style, an interesting (and original) plot, and which are simply fun to play. Too often we see glorified tech demos: pretty graphics, but no substance.
To the question... Are there any plans to add weather effects or a day/night cycle to skirmish/multiplayer?
One of the highlights of DoK for me is the sandstorm, and also the dust devils later on. It really builds a sense of immersion in the world. Games like Tiberian Sun employed weather to great effect. We could have sandstorms that blow across a multiplayer map on occasion, reducing visibility or grounding air units (which would significantly change the battlespace for a short period of time).
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