http://www.reddit.com/user/Alucious
Alucious3 karma2013-03-12 05:50:28 UTC
A school of thought in designing games (that Resistance definitely seems to follow) is to "Make it as simple as necessary, but not simpler". Could you share an example of a mechanic that was particularly difficult to cut when designing Resistance?
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Alucious3 karma
A school of thought in designing games (that Resistance definitely seems to follow) is to "Make it as simple as necessary, but not simpler". Could you share an example of a mechanic that was particularly difficult to cut when designing Resistance?
View HistoryShare Link