Highest Rated Comments


AlanZucconi6 karma

Being an independent developer myself, I know how hard it is to get a game noticed. Even if it is awesome (and most likely, it isn't), people must know it in order to buy it. I've been very happy to see how Zachtronics has grown more and more popular, and the successes you've made starting as an independent developer are really outstanding.

As a developer, what have been the most successful marketing strategies you have applied to reach out for your audience and to grew interest in your games? What, instead, didn't work? Are you following a model which is replicable, or you have been lucky enough with Spacechem and it gave you enough momentum to keep going?

I'm putting my face in everything I do, believing people wants to connect more with the developer then the game. It seems you're following a strategy which is different from many other developers. And I'm wondering if perhaps more indies should follow your example.

AlanZucconi3 karma

Hey Zach! Since TIS-100 has been released I've been wondering if there was a connection with Infinifactory. Given that it's a smaller game, I've grown accustomed to the idea that, somehow, it must be a spin-off. I came up with my very questionable conspiracy theory. Am I going crazy, or is there a connection? :D

AlanZucconi2 karma

Hi Nathaniel! 👋

I first discover Conway's Game of Life when I was a kid, and to be fair I have not stopped thinking about it ever since. Last year I made a short documentary about it, which was also my personal way to pay respect to Conway himself.

Out of the infinitely many cellular automata that one can imagine (such as Wireworld), Life is surely the most popular one. But what do you think about "continuous" variants such as Lenia?

AlanZucconi2 karma

Thank you for the shout out! 🙏

AlanZucconi1 karma

Good to know it! :D Doctor said not to stop taking my pills... :p :p :p