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AdamRBi2 karma

Hi guys; I'm a huge fan of Wayforward and your games more for it's visual style and 2D animation then it's tight gameplay. I know some of you are yourself animators, a few even went to CalArts.

So when you're developing the art for a game, wether you're hands on or just approving, in what ways does it differ from the production of a feature animation in your own opinion? What do you look for in a game's animation or design that's different? (Say, for example, minimal anticipation or design to be seen from a distance.)

And, if any of you can speak for the technical side of things, what sort of methods does Wayforward use to import their HD sprites into the game's engine? As someone getting into game animation myself, sprite sheets can end up pretty sizable after a while.