Highest Rated Comments


ADorante58 karma

With my limited reflexes at age 45, a penchant to achieve 100% in the game, but also only so much valuable free time, the most annoying stuff are some of the races. The lighthouse race in the Scooby Adventure World took me embarassingly much time to succeed (hours!stretched over days!). Also runners-up for too hard races: air and underwater in Simpsons world and Mines of Moria (starting point) through Minas town. My question: Are children and young adults while playtesting your beta product way more successful and you have to keep the difficulty artificially high? Or didn't you test with older, less experienced candidates? Currently I'm playing LEGO Marvel Super Heroes from my pile of shame (good game/excellent humor) and there it is again: Frustratingly hard air races combined with Super Heroes' own sub-par gamepad functionality on PC.

ADorante9 karma

Thank you for your work and this AMA. Regarding patch notes and community interaction: From my flightsimming hobby I know about an example where stringent communications and lists with patch items and planned improvements aided in abetting the community's discontent. IL-2 Sturmovik: Battle of Stalingrad survives in a niche with very few customers worldwide. (Don't know the numbers - without Russia no more than a five digit number, I guess). The online community in flight sim forums can be very toxic if they feel that developers are not fulfilling their every demands. The developers at 1CGS managed to reach out to many of their critics with Developer Diaries backed up by a good product. This particular Developer Diary entry deals with what is still to do and what they plan to improve. I don't think that TT games and LEGO Dimensions have to worry about their existence if there are no patch notes. But you could learn a thing or two from 1CGS' example.

ADorante6 karma

The Hogwarts hub in Harry 1-4 has this fantastic Metroidvania vibe!!! Finding the developers office was so cool!

ADorante3 karma

Hi, I'm 45 years old and favor "Harry Potter Years 1-4" and "LEGO City Undercover" as best TT games. I also bought enough LEGO Dimensions stuff to 100% year 1. My question: Nearly all of the LEGO TT games I've played contained bugs/glitches, which is normal for any complex software product. But those glitches, which are well known in community forums, never get patched after release! (For example: The LEGO Movie Game Red Brick collectible in Bricksburg hub - bench object cannot be broken into building objects under certain circumstances.) What budget percentage does TT Games and WB Games allocate for bugfixing after release? Or shorter: How's your bugfixing?

ADorante2 karma

I once read nearly all of Kurt Vonnegut's work. And I stumbled over a passage where the protagonist said - and I can only paraphrase - "If you use swear words I don't need to deign you with an answer."