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5antiago1 karma
all I do is to calculate its current velocity vector based
Thats easy just
loop(n from 0 to number of marbles) {
forceVector+=pullToMarble(n)
}
Problem appears when you want to time accelerate 10000x times, and have the same result as in normal time, then you need to play with orbital elements and it hurts :/
do we talk in edits now?
As long as my virtual spacecrafts stay below 1% of c i can ignore relativistic effects. Also this v(t+1) = v(t) + a*dt is useless for me, because when i timeaccelerate 1000x i need to calculate t+1's velocity 1000 times faster than during 1x timeacc
5antiago3 karma
Hi, do you know any books or other materials helpful when porting orbital mechanics over to code?
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