First off, congratulations! I guess you weighed the <snicker> risks when you made the leap to game developer.
Second, this looks really cool. My advice is to put your name (your game company) and your game out there as much as possible to drum up interest. I don't have a list, but I am sure a cursory glance at Youtube for gamers that might be interested in evaluating your game for free. Try to generate as much buzz as you can by getting others to talk about your game.
Also, have you thought of putting some of your models (objects like houses, people etc) on a 3D printing site like printables.com? Yes, you have an online game but now many gamers also have 3d printers and they like to print out things from their games. And you generate even more search engine optimization (better search results) by cross promoting your game.
As to your game itself, I like the UI. It's not cluttered and it looks like you get most of the important information at a glance. The top and bottom bubbles within the frame tells me everything.
1970s_MonkeyKing10 karma
First off, congratulations! I guess you weighed the <snicker> risks when you made the leap to game developer.
Second, this looks really cool. My advice is to put your name (your game company) and your game out there as much as possible to drum up interest. I don't have a list, but I am sure a cursory glance at Youtube for gamers that might be interested in evaluating your game for free. Try to generate as much buzz as you can by getting others to talk about your game.
Also, have you thought of putting some of your models (objects like houses, people etc) on a 3D printing site like printables.com? Yes, you have an online game but now many gamers also have 3d printers and they like to print out things from their games. And you generate even more search engine optimization (better search results) by cross promoting your game.
As to your game itself, I like the UI. It's not cluttered and it looks like you get most of the important information at a glance. The top and bottom bubbles within the frame tells me everything.
Good luck!
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