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0nePercenter24 karma

I think I'd need a little more info bank statement before I could make a decision

0nePercenter8 karma

I read your Daedalus project years ago, amazing stuff.

What are your current thoughts on the state of destructively compulsive playing? It seems like the games with long time investments (eg everquest) have gone the way of the dodo for more quick "run the dungeon, get the loot, 1 hour spent" themepark approach? I guess Eve might be an exception to that?

Have you been able to develop a profile for the general personality that is attracted to MMOs?

I think MMOs really expand on the bowling alone phenomena, and seem to isolate us further, in that we derive our sense of "community" from a glowing screen, rather than real-life intimate contacts. Thoughts on that?

Awesome you're doing the AMA, I absolutely will read your book.

One last question, how are you gather your data these days? Are you able to get stats from the businesses, or relying on user-reported data?

0nePercenter3 karma

my kids curriculum from k-6 covers latin and greek

0nePercenter2 karma

I felt like this after finishing the full Coldain Prayer Shawl series. Then I quit.

0nePercenter1 karma

On long-term vs. short-term investments:

I'm wondering too if this is due to what seems to be a decreased level of frustration tolerance in the emerging generations. IMHO, EQ was THE hard game. Corpse runs, perm aggro, were all features that made us hate it and love it. And projects like Project 1999 confirm that love.

I'll look at this other resources, thank you for posting them. The "it's nice for an afternoon" is an interesting idea, but I'm skeptical.

I'm jealous of your access to data. Are you able to publish as least abstracted models/stats? Also, what is your part there? Do you research keeping gamers engaged and attached to specific titles?

EDIT: Your reply to qoobrix answered some of this. Thanks.