As writers, do you take gameplay into consideration when you write a story or a character? Or you limit yourself to cutscenes, dialog and lore?
I'll try to come with an example, let's say your character just make a big monologue about bring righteous and how the value of life is above everything else, even their enemies, on a cutscene, when you go back into the world the character take out of their pocket an assault rifle and goes to town with every single enemy NPC in a big, super cinematic rampage.
Would you consider, since the gameplay is, go and shoot the bad guys, scraping that big righteous monologue? Or its something that you don't consider as your job as a writer, like that's beyond your responsibilities and consistency between gameplay and story is not really necessary. This of course, having the time and budget to do it properly.
Thanks!
0Lezz03 karma
As writers, do you take gameplay into consideration when you write a story or a character? Or you limit yourself to cutscenes, dialog and lore?
I'll try to come with an example, let's say your character just make a big monologue about bring righteous and how the value of life is above everything else, even their enemies, on a cutscene, when you go back into the world the character take out of their pocket an assault rifle and goes to town with every single enemy NPC in a big, super cinematic rampage.
Would you consider, since the gameplay is, go and shoot the bad guys, scraping that big righteous monologue? Or its something that you don't consider as your job as a writer, like that's beyond your responsibilities and consistency between gameplay and story is not really necessary. This of course, having the time and budget to do it properly.
Thanks!
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