Highest Rated Comments


-Alphard-2 karma

  • 1 -Simple some people claim that your past updates coupled with some game features are an effort to convert the game from a pvp game to a pve game focused on mass grinding catling to a different crowd of players. Some of those features are the mirror, the arcane realms, the nerf to engraved drop rate that was already low to begin with, the huge recall range, the unfriendly mechanic that is broken and allow defenders to multi account pvp but prevent attackers of doing it, the whole multiaccounting issue that is heavily abused by p2w players, the low mob consume drop rate compared to how much is required for pvp, expensive and rare tier 3 scrolls but cheap counters to them... What is your opinion about the state of the game now? Do you think it is still a pvp game? Do you see pvp happening in the game often enough to call it a pvp game? Or do you have plans of heading the game in a different direction?

  • 2- Some people, including me, accuse you of adding certains updates sacrificing game quality for commercial reasons. One update to illustrate my point is protection realm, further explanation unnecessary since you already know every complaint there was about it. Personally I think that's a natural step as a game developer but nonetheless it's still a curious question that me and some others would like to ask, so have you ever worked an update or a feature in the game knowing it would make the game worse as a pvp game but give you returns, wether in memberships or new accounts?

  • 3- What would you think about a 1 world aberoth, without multiple realms, higher consume drop rate or maybe even the removal of consumes entirely and a new battle system with innate skills dependant of mana that scale with level like most mmo games, and pvp enforcement such as bounty system and specific rewards that are only acquired through pvp (classic example: Silkroad online)

  • 4- I'm not as bad as people try to make me look, so I'm not just gonna bash you but I'll also compliment you for not making steam accounts tradeable. I can see that in years when all the community has changed to steam players multiaccounting will be more difficult and the game might look more natural.

Cheers (Don't delete my post)

~ Alphard, aberoth god 2016