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We're Shedworks, a UK based Indie Game Developer that just released our new game Sable! AMA!
Hello reddit! We are Greg and Dan, the founding members of Shedworks. We just released our first game, Sable after about 4 years of development and so far it’s been a magnificent experience! We’re based in the UK and as the name suggests we got started making Sable in Greg’s parent’s shed (we have an office now though!).
Sable is an open world exploration video game in which the player, as the young girl Sable, searches for a fitting rite-of-passage mask such that she can return to her nomadic clan. The game has no combat or set storyline. It emphasizes simple puzzle-solving and discovery, traversing sand dunes and ruins
Check out the release trailer here!
The game also have an original score written and composed by the lovely Japanese Breakfast
We’re thrilled to take some time to talk to you all and answer any questions you might have about our making of Sable! Let’s do this!
We’ll be answering questions using Greg’s account /u/shedworksgreg and we also brought some of our friends from the game’s publisher Raw Fury along for the ride (/u/theletterz)
UPDATE: It's dinner time so we're stepping away for now! Might come back to answer some more questions later but in the meantime, please enjoy Sable! Thank you all for your lovely questions!
Theletterz39 karma
As of right now we have no officially announced plans for additional releases, that said with the original game out the door we'll of course consider a lot of things for the future, nothing is impossible! :)
drgnomage6 karma
This looks awesome, love the aesthetic.
Any chance of Linux support, if not then Proton?
Theletterz1 karma
I'll echo what I said above regarding Switch support! :)
As of right now we have no officially announced plans for additional releases, that said with the original game out the door we'll of course consider a lot of things for the future, nothing is impossible! :)
reco2293 karma
i'm 16 hours into the game and loving every second, there are a few bugs tho, is there a discord server or somewhere else to report the bugs?
Theletterz3 karma
Yes there is! Please submit any issues you encounter to our service desk, we really appreciate it!
And_We_Back1 karma
You guys either marketed your game extremely well, or have good word of mouth. How much of marketing and advertisement for games on the scale of yours is a roll of the dice?
Or can your marketing folks talk themselves up really quick.
Theletterz1 karma
I'd say it's a combination of both! Since the game was quite early very visually appealing there's been a lot of hype around the early Dev stuff Greg has been showing on his twitter over the years! That also being quite a few years has let the word spread.
Then of course we have excellent people plotting out the more hands on marketing here at Raw Fury, currently lead by my dear colleague Susie who's one of the most brilliant games marketers I know.
MegaDeox1 karma
How do you get started developing without wanting to put a fork in your eye?
kappin-221 karma
The game is absolutely gorgeous, you all did an incredible job! My question is is there a possibility of a Sable Art Book being made?
BlackIronSaturn1 karma
Hey guys, I was kind of curious how you workshopped and ultimately came up with your studio name. I would have thought it would have been easy to make one, but it's been an uphill battle in trying to come up with something tangible. Did ya'll have any particular method in how you theory crafted or came up with it?
Theletterz2 karma
Greg and Dan answer this one better and in more detail but as the thread hints the name comes from them starting development inside Greg's parent's shed, hence the name!
filmanz38 karma
is there any hope of someday playing sable on other consoles - specifically the switch?
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