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We are Beamdog, the team behind Baldur's Gate: Enhanced Edition and the brand new Baldur's Gate: Siege of Dragonspear. Yes, we did make an expansion pack to an 18 year old game!
Hello everyone! We are Beamdog, the makers of MDK2 HD, Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Icewind Dale: Enhanced Edition and today we launch Baldur’s Gate: Siege of Dragonspear which is now available on Steam and Beamdog.com.
Siege of Dragonspear is an expansion to Baldur’s Gate: Enhanced Edition. The expansion contains all-new content designed and constructed in-house by Beamdog and the storyline follows the main character’s adventures immediately after the events of Baldur’s Gate: Enhanced Edition until the start of Baldur’s Gate II: Enhanced Edition.
The team is here to answer all your questions - ask us anything!
Amber Scott - BeamdogAmber
Phillip Daigle - DaigleDopple
Andrew Foley - BeamdogAndrew
Alex Tomovic - AlexTLuthor
Dee Pennyway - AosawCheck out our trailer here
We are also streaming on Twitch, you can check out the livestream here
If you'd like to learn more about Beamdog and all things RPG, check out our new online magazine - The Familiar.
BeamdogAmber32 karma
We usually don't comment about games in development, but we have said that we've been building up the capabilities of our team and we love the Forgotten Realms. We'd have to get a concept and bring people on board, but it's something we would love to do in the future.
dp_10118 karma
Are you planning to make Enhanced Editions of Icewind Dale 2 and Planescape: Torment?
BeamdogAmber18 karma
We don't announce projects in development, but we do love the Infinity Engine and Forgotten Realms and would like to do more work on these games in the future.
Durenas16 karma
Have you investigated potentially doing enhanced editions of Fallout and Fallout 2?
BeamdogAmber16 karma
We did! It's not something that worked out in the end but those are the kinds of games we admire and would like to work with in the future.
ravioliraviolii10 karma
What do you guys think of Pillars of Eternity?
How do you feel newer RPGs compare to the old isometric RPGs?
BeamdogAmber9 karma
It's a great example of how far CRPGs have come. We saw classic CRPG style with the isometric top down style, recruiting companions, inventory screens, etc., but it also has beautiful art for the areas, modern touches like fast travel, and deep characters that appeal to gamers in 2016.
Battery65127 karma
Any plans for a new console version of Baulders Gate, still play Dark Alliance to this day?
BeamdogAmber2 karma
No plans we can announce, but we are console fans and are interested in what the fans want. Keep commenting on FB/twitter/forums and through chats like this and we can make cases for new projects!
zealer7 karma
You said David Gaider is working in a project that you can't reveal yet, is it going to be an isometric RPG?
BeamdogAmber3 karma
We don't have an announcement yet for what David's working on, but when we do it'll be going out on the Beamblog (blog.beamdog.com) and all our media channels. It's gonna be swell!
Folsomdsf5 karma
When will the physical collectors edition be available/shipping out? I am incomplete http://i.imgur.com/f5ZwuvT.jpg
BeamdogAmber4 karma
The digital elements of the CE (games and soundtracks) are available immediately, the box product will be shipping out approximately in June.
md001500284 karma
Were you able to get Frank Welker as a voice actor for Siege of Dragonspear? Regardless, I really appreciate all the work you have done and the meticulous attention to detail you put into every decision you made regarding the game.
BeamdogAmber3 karma
There were a few voice actors we couldn't track down, including the voices of Jaheira and Safana. But we appreciate your thanks, we really did try to make the game as loyal to the original BG as we could.
superbanki4 karma
Outside of coding for mobile devices, what was the most difficult hurdle in bringing these older games to modern day?
BeamdogAmber5 karma
Offering more freedom of choice, creating reactive companions that modern gamers expect, using an old ruleset (2e) and making the timeline of our story compatible with BG:EE/BGII:EE since the original games happened 150 years ago in Forgotten Realms time. But mostly the code!
illathid3 karma
Do you prefer the more gritty/low level style of BG1 or the more fantastical style of BG2/Planescape?
Also what is your favorite class and why is it the Paladin? ;)
BeamdogAmber3 karma
Amber: BG1 is my favorite, it has enough fantasy to be cool but it's more a classical "chosen one" story.
Phil: I like the open world style of BG1 but the grand storyline and fantasical elements of BG2 makes it my favorite.
Phil: Favorite class is the sorcerer.
Amber: BARD!!!
BeamdogAmber5 karma
Seven! The romances from the Beamdog characters in BGEE (Dorn, Neera, Rasaad) carry through, there is one original companion that has a new romance, and three new companions have romances.
strcrft20083 karma
If/when you make more content for any of the BG games, are there any voice actors you haven't had the chance to work with that you would LIKE to in the future, if you had the chance?
BeamdogAmber2 karma
Amber: Samantha Newark, Estelle (Garnet from Steven Universe), Lucy Lawless, Patrick Stewart
Phil: Sheena Easton, anyone from Star Trek: TNG.
BestBait_EVER_3 karma
What is everyone's favorite campaign setting?
What is everyone's favorite splatbook?
Did it influence any aspects of SoD?
BeamdogAmber2 karma
AMBER: Birthright, Planescape, FR PHIL: Spelljammer, Dark Sun
AMBER: Hollowfaust, Magic of Incarnum, Combat & Tactics PHIL: Deities and Demigods
AMBER: The subquest "the Irregulars" was inspired by the Irregulars unit card from Birthright.
PHIL: To an extent, my love of Dark Sun added a little extra grittiness to Siege.
fearless03 karma
What was it like working with the modders that were involved in the internals of infinity engine games? What was there involvement, was it purely technical or did they help provide ideas and other features to the games?
BeamdogAmber3 karma
We hired a lot of the modders to come work as designers and technical implementers on SoD. They've been playing BG for almost 20 years and really understand the guts of the engine. They were an invaluable technical resource but also understood what the engine could do and what would be great for it to do.
zupapl2 karma
Have you guys played Konung? The Russian game in infinity engine. What do you think about it?
BeamdogAmber2 karma
PHIL: A few years ago we were researching the Infinity Engine and we came across Konung. I played it for a little while and it was cool, definitely had the BG flavor. Different feel and setting but great to see the engine out there doing its own thing.
luddite_cyborg2 karma
How much more of the engine can be reasonably upgraded? The stuff in the new patch looks amazing, but I'm curious how much more could be done in future. At what point do you hit a wall where you just can't make changes to the engine? What more do you want to do? What do you already know can't be reasonably changed from the originals that you might want to do?
BeamdogAmber2 karma
Reasonable is the key word. Any other game company would look at the Infinity Engine and say "No." In our case, because the BG games have been doing so phenomenally well for us it makes sense for us to continue upgrading the ending.
I don't know if there's a definite wall, because it's an engine, you can keep swapping out parts. At some point it becomes like the Ship of Theseus and an entirely new engine, but there's a lot we can still do with it.
zealer2 karma
Who wrote the dialogue for the talking chicken quest in BG? It is simply amazing.
BeamdogAmber3 karma
That was in the original BG game so I'm not sure who wrote it, but I love Melicamp and have an homage to Melicamp in Dragonspear!
sgannon2001 karma
Creating an expansion to an 18 year old game makes me think something is emotional wrong with the members of your team. How valid is this?
BeamdogAmber1 karma
"...[T]he only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn like fabulous yellow roman candles..." -Kerouac
BeamdogAmber1 karma
Check out our YouTube channel, https://www.youtube.com/user/BeamdogInc
:)
WayTooManyCookies1 karma
Who in the team are the original member of the BG team 20 years ago? This is one of my pet peeve: take Burberry as an example, they are not the same Burberry that people are fond of in the 1800s. The brand name doesn't mean anything besides recognition when you change the designer of the brand who made it popular.
BeamdogAmber1 karma
Trent Oster and Cam Tofer, our co-owners, and Brent Knowles have Keith Solieski: BG 2 David Gaider: BG2 and ToB, though he didn't contribute to SoD
BeamdogAmber1 karma
We've experimented with Unity in the past for a game that made it to prototype but it never got off the ground. Don't know that we'll use it in the future, but we have tried it out.
lalailala1 karma
I'm interested in the new (hardest) legacy of Bhaal difficulty, I didn't download 2.0 yet though.
May I know more about it?
BeamdogAmber1 karma
Also once you turn LoB on, you can't turn it off for that playthrough. :)
BeamdogAmber2 karma
We're basically open to anything, although DOS games aren't something we've considered doing yet. If we thought the Infinity Engine was bad..! But if there's a lot of interest and we figure out a cool way to do an overhaul of one, it could be a possibility.
BeamdogAmber1 karma
We don't have an intern program per se, but if you're looking for a job and have some skills (i.e. a recent grad, or self-taught modder) email me a resume at [email protected]
karpet251 karma
Trent, I am trying to give you my money, but I don't see the game on the IOS store. How can I give you my money for the ipad version?
BeamdogAmber1 karma
We'll be supporting iOS and Android release in future updates, but they're not available just yet.
BeamdogAmber3 karma
When I was a kid my friend and I tried to think of what "cookie monster" would be in French, and we came up with "ooglie booglie de biscuit" so I say that.
AngryNarwal1 karma
What are your thoughts of making something with a slightly more recent system? Acquiring Temple of Elemental Evil's license maybe?
Really, THACO is just really hard for me to understand and something along the lines of Dnd 3.5 or 4.0 or even Pathfinder ruleset would be amazing for me.
BeamdogAmber1 karma
I'd love to do a 5e game too, though I also DM'd Monte Cook's "Return to the Temple of Elemental Evil" and loved it, that would be a rad module to do an original game for.
s-mores1 karma
Have you ever considered a level-locked game? Feels like that might have some interesting implications on how story/enemy encounters develop. What would you say is the biggest challenge in making something like that?
BeamdogAmber1 karma
The biggest challenge is that the BG games have always been about roleplaying a character that has progression. You start off as a nameless twerp in Candlekeep and keep advancing until you're basically a god. It's a gradual continual progression that's part of D&D. A level locked game could work but it'd be more in the style of adventure games, like maybe Quest for Glory.
greenman1930 karma
You've been open about BG3 being one of your goals. Is this still your intention? Waiting on the reaction to SOD?
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