Hey /r/IAmA! I’m Jerk Gustafsson, from MachineGames. With Wolfenstein: The Old Blood released today, I'm psyched to answer your questions!
I’m Jerk Gustafsson, Executive Producer at MachineGames.
I like to build stuff. I skipped school to work as a bricklayer when I was 15, and when I was 25 I bought my first computer and with that, the computer game masterpiece from id Software, Quake. I only played single player - over and over again - until I bought a modem, got connected to the Internet and discovered Worldcraft, a tool which allowed me to build my own levels. For me, this was the most amazing thing ever and I didn’t stop building levels for Quake until I joined a company called Starbreeze in 1998. There I continued to build levels for games like The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. During production of The Darkness, I took over the Lead Design role and building levels pretty much came to an end – I let the younger, super talented folks take care of that now, with the exception of some to some block-out for one of the levels in the game we just released, Wolfenstein: The Old Blood.
When not making games I commute (I live in a small Swedish town about an hour north of Uppsala where MachineGames offices are located) and sleep and a few times per week I practice and play a very popular sport here in Sweden called Floorball, where you play in a team with a stick and a ball on a floor.
Anyway - yesterday we were pleased to release our first digital title, Wolfenstein: The Old Blood, a prequel to MachineGames first game, released just shy of the one-year anniversary for Wolfenstein: The New Order.
I am here - let's get started!
Thank you all for your questions! I will run to the train now, but will have another look for more questions when back home!
Thanks again for your questions. Time to go to bed for me now. Good night!