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I am Mike Selinker, designer of games like the Pathfinder Adventure Card Game, puzzlemaker, and author of The Maze of Games. Ask me anything!
Hi, I’m Mike. I’ll be answering as many questions as I can starting at 4:30 pm EDT / 1:30 pm PDT. All subjects are on the table. Some things you might want to know about are:
Tabletop games I’ve worked on: Pathfinder Adventure Card Game, Risk Godstorm, D&D, Axis & Allies, Lords of Vegas, Unspeakable Words, etc.
Books I’ve written: The Maze of Games--out now, and with a currently running Kickstarter for an audiobook starring Wil Wheaton, Dealer’s Choice, Puzzlecraft, The Kobold Guide to Board Game Design, etc.
Puzzles I’ve designed: stuff for Wired and the New York Times, puzzlehunts at Gen Con and PAX, puzzles at w00tstock, etc.
ARGs I’ve run: Vanish, Citizens of Virtue, Repo Men, etc.
Companies I’ve worked for: Lone Shark Games, Wizards of the Coast, Paizo
My awesome dog Guybrush Threepwood
Or whatever else you want to talk about.
Proof I’m me: semaphoto
Let's talk about things and stuff!
EDIT: Jumping in a car to Portland. Will answer questions later!
selinker7 karma
I would say that's entirely up to Mr. Wheaton. I would enjoy that if it ever happened.
MalReynolds12 karma
Hey /u/wil, /u/selinker wants to be on TableTop. Make this happen please.
selinker4 karma
True. And he did just an amazing job on my Maze of Games audiobook. So let's keep him on my good side.
SuperDan13486 karma
What do you think about making educational tabletop games as alternative learning tools in schools?
selinker7 karma
I've given it a try. I have a new math game I'm working on that I like a whole bunch. I think games are a decent way to educate kids, as evidenced by the fact that I remember several games we played in class. One where about 50 middle school students simulated an Age of Sail mercantile economy left a particularly strong impact on me.
keiyakins2 karma
Math is an interesting one. I'm starting to think that games shouldn't try to teach it directly so much as make kids want to learn it and provide a more interesting practice space than drills. I mean, there's plenty of success stories applying things like Magic: The Gathering to the 'why' end of the problem.
selinker7 karma
Math is something people have to give themselves permission to enjoy. That's the first step.
foodgeekfish4 karma
One of the biggest challenges is selling the teaching capacity of a game which wasn't inherently designed as a teaching tool. While I have great faith in Mike and company's design skills, games which are primarily designed as teaching tools tend to be very obvious in their intent, and kids often shut them out when the educational aspect is primary.
This lack of fun in most educational games means that the only market for them is to the educational market, as they can't succeed on the basis of the game alone. And educational budgeting, at least in the US is both criminally low, and often abysmally administrated, so there's been little-no incentive for game designers to try and provide anything to the market other than the latest re-skinned version of Candyland or Sorry.
If you do some research on Dr. Marcia Baldanza, she's done some great work in getting quality current games implemented into educational environments. Unfortunately, It's hard to overcome the often institutional mindset that games=play, and play can't provide education.
selinker13 karma
I wouldn't know about Betrayal currently, because that's Wizards' game. But Betrayal has always had supply problems from the day it came out. I'm "lucky" that way. The Pathfinder game was in short supply when it came out. My game Unspeakable Words is also now selling for $300 on eBay. Seriously, I have never written a board game worth $300 on the secondary market. Don't pay those rates. Instead, please write to the publishers and demand more copies be printed. That way everyone wins.
selinker6 karma
The single best advice I can give is: Make something awesome. Figure out how people are going to hear about it, get them to appreciate it and talk about it, and be the person who's known for doing that thing. Then when people like me are looking around for people to help them, they'll think of you.
selinker7 karma
My favorite character is currently Alahazra the Oracle from S&S. That changes often, though.
Actually, no, it's a character you haven't seen yet. He has a death chicken.
selinker8 karma
Ooh, that's a good one. I'll return to the classics and say Kit Williams's Masquerade. It's a book that had a tremendous effect on me, and though I won't say that I solved it as a kid, I was able to make progress. It likely inspired The Maze of Games more than anything else.
tjberry_13 karma
Hi Mike, thanks for doing this.
Beyond S&S, what are your future game plans (if known)? More Pathfinder, or something else entirely?
Also, my wife and I love PACG, and I just wanted to say that I have been super impressed by your level of post-release support and professionalism in the face of all the overly-grumpy criticisms and nit-picks of this game. Well done sir.
MalReynolds3 karma
Can you tell us any changes that are coming in the S&S base set that you found to be in error from the RotRL base set? Meaning any rules changes to make the game more balanced, harder, etc.
selinker8 karma
You'll want to see today's blog on the Paizo site where I go into this in some detail. Should be posted by mid-afternoon.
S&S is harder because it requires you to think about your choices more, and it definitely demands that you live with the consequences of them.
AWintory3 karma
Hi Mike, how do you maintain a healthy diet of 1) Being awesome; 2) being immensely clever and 3) being genuinely good-hearted?
To the average puzzlemaker and game designer operating at a high level, these three prove to be elusive and they descend into a state of total madness. Add the presence of a wannabe-pirate-in-dog-form to the mix and it seems utterly impossible to hold one's grip on reality.
Simply, how do you do it? And make make it look good in the process ...
selinker5 karma
The pirate dog helps.
Seriously, you just make all of those things mandatory, and crush yourself like a grape if you ever fail to be awesome in those respects.
Also, as long as you can hear Kool and the Gang's "Jungle Boogie" in your head, awesome will follow.
AWintory1 karma
I remain skeptical ...
I'm starting to think this isn't even Mike Selinker at all. Only Mike Selinker would be so cunning as to hold a fake AMA as a sort of ARG ....
selinker5 karma
I can prove I'm me! I'll think of one memory only I would know. Like the one about the wallaby and the coconut cream pie. Yeah, nobody knows about that one but me. So I must be the real Mike Selinker.
thecakey3 karma
Hey Mike, my group of friends and I are big time fans of Pathfinder the Adventure Card game. I have Skulls and Shackles on pre-order. I heard that some of the game's mechanics have changed but Piazo has been pretty non informative as to what is to be expected to. Also, Can you shed some light on the new characters that are included in the new base set? Questions regarding the character decks that are meant to be played at the FLGS, other than being able to play with others who enjoy the game without having to lug around the big box, what sort of draw/benefit to playing at the FLGS? (like promo cards that can only be obtained while adventuring etc.)
selinker4 karma
See Gaby's blog from last week.
The new characters are Lirianne the Gunslinger, Alahazra the Oracle, Jirelle the Swashbuckler, Feiya the Witch, Damiel the Alchemist, Oloch the Warpriest, Seltyiel the Magus, and Ranzak the Goblin Raider.
We're still working on season 0 of the organized play, so rewards will be simple in the first wave. After that, who knows?
selinker5 karma
Right now I'm deep in 5th Edition designer Rodney Thompson's D&D campaign, so in many ways I'm still trying to figure out the rules as he writes them.
dtfb3 karma
Thank you for holding this AMA. I attended a game-design workshop you and James Ernest ran at Origins a couple of years ago and constantly remind myself of some of your advice.
Recently I saw a post on BoingBoing about James Renner's "The Secret" puzzle book which was a blast from my past. I remember obsessing over it back in 1982. I was surprised to learn that only 2 of the 12 treasure keys have been found.
Did you ever read this book and try to find any of the treasures?
selinker4 karma
I can't tell you how many emails and letters I've gotten about this book. There are people who believe I'm hoarding the keys. I have no idea why.
I have read it, and I did not try to find the treasures. But I think it's a pretty neat book.
DrabAbarD3 karma
There are people who believe I'm hoarding the keys. I have no idea why.
I have no idea why.
He's clearly hoarding keys.
dickoon3 karma
When are you coming to the UK to run a puzzle hunt from a library in Wolverhampton? Apart from 1897.
(Is the Wolverhampton library system aware of your book? Do they have a copy?)
dickoon2 karma
:-D Doubtless I am not the only UK person willing to help here, though moving from way north of Wolverhampton to way south. (ETA: there is such a thing as the Midlands Puzzle Party, though it's mostly for physical puzzles. As far as I can tell, it's in Warwick, about 45 miles SE of Wolverhampton.)
Why Wolverhampton? Other than that it's quite a cool name, which is enough. But so is Ashby-de-la-Zouch.
selinker1 karma
Because Wolverhampton, man.
Oh, I know about Ashby-de-la-Zouch. The question is, how do you know I know about it?
dickoon1 karma
Lucky guess, but please tell the story whose existence you're teasing.
Unrelatedly, there is a Canadian heptathlete with the surname Zelinka. She won silver in the Commonwealth Games, so hurrah for her.
selinker1 karma
Let me know when you discover any pentathletes with variants on my surname.
dickoon1 karma
The IAAF web site suggests she scored 4386 in an indoor pentathlon in Winnipeg in 2007. No joy at finding a modern pentathlete with an appropriate name but the search continues.
timotab2 karma
How do you feel about how Kickstarter has changed and is changing board game publishing?
selinker3 karma
I love it. Putting the power in the hands of the designers can only be positive. We still need quality standards, though. Just because you're doing it yourself doesn't mean you can scrimp on quality.
localgyro2 karma
First question -- is your dog truly awesome enough to be named Guybrush Threepwood? (From the photo, it seems so, but ... photoshop.)
Second -- who are the puzzle-makers out there that you're in awe of? The folks that you think "damn, how do they do that?"
I know people who know people who know you, so I'm just tickled that you're AMAing here! (I have a Selinker number!)
selinker3 karma
1) He is that awesome. Also, he fights like a dairy farmer.
2) If you read the Conundrucopia, you'll find most of them. But for example: Scott Kim, Will Shortz, Mike Shenk, Thomas Snyder, Mark Gottlieb, Dan Katz, Francis Heaney, Ken Jennings. So many more.
3) I know me too!
selinker1 karma
A "Selinker number" is how far you are away from me, based on the number of people between you and me. For example, JK Rowling has a Selinker number of 1.
DrabAbarD1 karma
Does meeting you at conventions count? If so, I think most of us are 1 or 2. You go to more of them than I know exist.
Speaking of, are you excited for Portland tomorrow? I know the weather is fantastic today for non-vamps ;)
davricle2 karma
Hi Mike! Thanks for the wonderful games you've created! I love Pathfinder ACG!
Can you tell us what is down the line for the future of the Pathfinder ACG? Anything we can expect?
If you were to give advice to an aspiring Board Game designer, what would it be?
selinker6 karma
You're welcome!
You can expect lots and lots of cards. You can expect us to keep changing things up. You can expect some really cool characters to play. You can expect us to not stop till you tell us to.
See my answer elsewhere in this AMA about advice. Summary: Make something awesome.
thelonegoldfish2 karma
On the maze of clubs, are we allowed to re-enter the start space as long as we don't cross our own path?
selinker3 karma
Currently working on The Maze of Games audiobook (type "Maze of Games audiobook" into Google and you'll get to the Kickstarter page) and the stuff associated with that.
Currently working on Wrath of the Righteous for Pathfinder.
Currently working on a puzzle hunt for Dragon Age and events for D&D and other things at Gen Con and PAX.
Currently working on the game Epic Vs. Awesome with my friend Kid Beyond.
Currently working on figuring out when I can take a vacation.
UserSusanEstalle2 karma
Do you get burned out on your games when your designing them? How do you wash out the cobwebs? Do you play light fluffy games? Do you have a special meal that you cook?
selinker5 karma
I have developers whose job it is to not be burned out at the same times I am.
I do play a lot of games, though.
EdPeggJr2 karma
With your Marvel RPG now selling for hundreds of dollars and being considered one of the best Supers RPGs ever, when will something like it be reprinted?
selinker6 karma
Man, I wish. The Reed Richards Guide to Everything might be the best thing I've ever written other than The Maze of Games.
SicJake2 karma
Hi Mike,
Wife and I love Pathfinder AVG, but we find alot of the scenarios tend to feel very samey, I know each pack had one scenario with a unique/new mechanic. How has this changed in the new base set coming up? Is there more variety in the scenarios?
selinker6 karma
Oh yes. Skull & Shackles is crazeballs. I think you will like it.
Remember I said this when you encounter the words "The Free Captain's Regatta."
mkhcodes2 karma
Mike,
Have you encountered anything in the design of the next Pathfinder: ACG sets that you REALLY wanted to add, but found it not possible because it would add an incompatibility with with previous versions? If so, can you provide an example or two?
It seems that while on the one hand, the decision to keep the various sets compatible allows for card reuse, but on the other hand reduces your flexibility the changes that you can make.
Thanks
selinker1 karma
Oh, definitely. And I've had to shoot my developers down too often to count. It's a shame, but it's quite literally a house of cards. Anything could bring it down.
Looking at you, Ranzak.
barlog772 karma
Hi Mike, thanks for doing this AMA. Love your games, especially Betrayal at House on the Hill!
I'm curious what your thoughts are on the Thornwatch game that's in the works from the Penny Arcade guys since you got to try it out? It seems like a really great adventure card game overall.
Thanks and hopefully I'll run into you at Gencon!
selinker2 karma
I love Thornwatch. I'll be doing a cool panel with Mike K at PAX Prime about it, and I think people will like watching it.
I'm proud of having kicked those guys toward making the game. It's really fantastic, and I can't wait to play for reals reals.
barlog771 karma
Ah man, sadly I won't be at PAX Prime to check out the panel. I would if I was going.
I'm glad you did motivate them to pursue it and make it a real thing. I can't wait to play it.
Thanks for the answer and keep up the great work!
barlog771 karma
Hopefully, yeah!
Another question if you're still here. I've been kicking around the idea of a survival horror type game (not sure if it'll be board or card, maybe both). Good idea or bad idea? I haven't seen too many games like that out there.
selinker1 karma
There are a bunch. Zombicide, for example. But it doesn't mean it's a bad idea.
barlog771 karma
Cool. Yeah, I don't think I would go the zombie route, probably more like the Lovecraftian way of horror. Still kicking it around, got a long way to go.
Another random question: Is there a new season of tabletop deathmatch coming up and will you be judging on that?
Matthattan2 karma
Hey Mike! I just started the Maze of Games last weekend. I'm currently stuck for a bit because I've reached the first math-based puzzle and that isn't my strong suit!
Have you heard from anyone (other than beta-testers) who has already finished the whole book since its release? How long do you expect it to take the average solver?
selinker4 karma
I would be shocked if anyone had finished it yet. Then again, I am often shocked by people's enthusiasm for things.
There's a possibility it will never be fully solved. We'll see.
furrylittlebeast2 karma
I'm stuck on the first puzzle. I feel like I need to make a physical cryptex in order to figure it out. Next Kickstarter?
selinker2 karma
I do not think you need to make a physical cryptex, but several people have done so.
bigbludude2 karma
Hi Mike,
Just a few quick ones:
- Really enjoyed your appearance on the Tabletop Deathmatch series, are there any other web related series you'll be appearing in soon? (and please throw up more YouTube vids)
- Of the games you've designed, which ones do you consistently lose at?
- What was the last book you read? (just curious)
selinker2 karma
1) Yeah, there's some more vids. I don't think any have been announced, tho.
2) I'm a decent Lords of Vegas player, and pretty good at Unspeakable Words. I never win Betrayal.
selinker2 karma
Your money is right on the mark. Link 26 is really called Ladybug, and we play it all the time at the National Puzzlers' League convention.
mjkoopman2 karma
Can we please banish leftover cards after we're done rebuilding our decks? (Deck 3+) :)
selinker4 karma
Things change all the time in game design. The Pathfinder ACG was not originally a fantasy game; it was an apocalyptic horror game. I might still make that game some day, because the end result of Pathfinder is pretty different than where that game started.
selinker2 karma
He's a rescue, so we don't know for sure. We think border terrier/poodle mix (a "troodle"). We think he's born of pure awesomeness.
PseudoBeard1 karma
Hi Mike, thanks for doing this AMA. When you design a game, do you typically design the theme first and fit mechanics to it, or do you design the mechanics first and mold the theme around them?
selinker2 karma
This is a very common question, and yet I think it has a flaw at the heart. Theme and mechanics aren't really separate things for me. I'm usually writing a game about something not completely formed. For example, my partner Rian Sand had an idea for a setting and a style of play, and I had an idea for a structure and an effect on the player's mind, and all of it came together in the Pathfinder game. It's a lot more messy than it seems.
dmasta411 karma
Hi Mike!
I gotta say- Pathfinder is a game that sees a lot of play with my gaming group. Thank you so much for bringing cohesive mechanics to the D&D type genre! It's so refreshing and, dare I say, cool!
I have aspirations to be a game designer and have a good handful of games getting play tested and play tested and refined but my question is: Would you recommend someone with my inexperience and limited contacts in the BG industry focusing on rolling out my idea thru Kickstarter or pitch it directly to a board game publisher?
Also, is there something you wish you had known that could have helped you before you published your first game?
Thanks so much, Mike!
selinker5 karma
Kickstarter is amazing. Just be aware that being a publisher is HARD. I mean really really hard. You need to make sure you can actually do what you say you can do, or you're done forever.
Finding a board game publisher to publish your game is awesome too. Go to a convention and meet them. They'll listen.
I wish during my time at Wizards I had actually learned more about the publishing process. When James and I started Lone Shark Games, I had a lot of lessons I needed to learn the hard way. You will find lots of mistakes on your own; have a handy cash reservoir to address that, because you will need it.
2headed_boi1 karma
How do you feel about Fighting Fantasy? I've heard a lot of people wax nostalgic about them but it still seems like a trumped-up choose your own adventure to me.
selinker1 karma
Well, keep in mind that Choose Your Own Adventure was pretty new when Fighting Fantasy came out. I would say both are important to the development of The Maze of Games.
kahb00m1 karma
Mike,
What is the most overpowered card in Rise of the Runelords and why is it Holy Candle?
In all seriousness, thanks for making a great cooperative game, and tell Tanis I appreciate her playing with us at Origins when she was so busy! Looking forward to S&S and PSACGuild!
selinker3 karma
It's Holy Candle because something has to be Holy Candle.
I appreciate Tanis too!
selinker3 karma
I started a thing called the Lone Shark Games Kickstarter Fund, whose job is to fund the projects of my colleagues and clients. I think I've put about three grand into it. My friends are amazing.
Silenzo1 karma
Hey Mike, do you know if Betrayal at the House on the Hill will be making its way back to store shelves?
DrabAbarD1 karma
Would you like a short word puzzle?
A word there is most startling;
A letter less a word still brings.
Starting with nine, nine there can be;
All without re-arranging me.
selinker1 karma
Designing an ARG is the craziest thing you can ever design. You have to take into account thousands of real people's real time actions. It is exhilarating and also something I'm not willing to do full time, because I want to live.
goldguy811 karma
Thanks for the response! For as fascinating as the ARG scene is, they always did seem hit or miss whether they work or not.
RoofPig1 karma
So, on a scale of 120-250%, how much of your time is currently being taken up by future PACG sets, and how does it feel to have a license to print money?
EyeOfCthulhu1 karma
Professor, I heard that Skulls and Shackles will be available at GenCon... Is this true? Will you have Pirates there? Are you going to dress like a pirate? What if I bring Rum?
-Ronny Raymond
selinker1 karma
These kids today and their Pokemons. In my day we had three toys: GI Joe, the other GI Joe, and a rock. Sometimes we didn't even get the rock. I tell you.
EyeOfCthulhu1 karma
Damnit! Professor I'm trying to fight here, would you stop rattling in my head for a moment!
selinker1 karma
What is with this Pitbull guy anyway? Is he on every song? Everywhere I turn it's Pitbull, Pitbull, Pitbull. More like Pitifulbull if you ask me.
Caittus1 karma
I've been hearing how amazing the Maze of Games is from my colleagues, which makes it all the more frustrating that I still haven't received my copy. Is there any news on how the problems with Maze of Games fulfillment are being addressed?
selinker1 karma
We're almost done. San Diego Comic Con just throttled us. We're back on line and hope to have every physical book out by the beginning of next week.
DrabAbarD1 karma
If it helps, I'd suggest working from the PDF anyway. The book is just plain old too nice to write in. Seriously. The hardest puzzle for me thus far has been the choice of working directly in the book or not.
selinker1 karma
Email info at the name of my company dot com. We are compiling a list of people who for some reason had the PDF invite bounce.
DrabAbarD1 karma
What is the hardest part about maintaining this life of game design, cons, AMAs, Kickstartes, etc. ?
It can't all be roses. Can it?
selinker1 karma
It is not all roses. It beats just about everything else I could do, though.
thelonegoldfish1 karma
When designing puzzles that feed into meta-puzzles, how do you test for other valid but unintended answers?
DrabAbarD1 karma
Any advice for running a Kickstarter campaign similar to that of Maze of Games? Do's, don'ts, and for-the-love-of-god-and-all-that-is-holy avoid's?
selinker2 karma
Well, there probably won't be one like The Maze of Games again. We ran it as an ARG, with hidden puzzles, badges, and all sorts of other fanfare.
But overall: Plan for every eventuality. Plan for wild success, difficulty reaching your goal, everything. Have a chart on a wall. Plan.
pblindauer1 karma
Any advice on what I should do with myself while waiting for my "Maze of Games" to arrive? I'm so excited to get it!
c2561 karma
How do you feel about the recent spate of digital board & card games, versus physical board & card games? Is it worth changing a game's design to help it bridge the gap and appear in both media? (for example: simplifying math so people can do it in their heads, or replacing slap- and speed-based mechanics so it can be played on a screen)
selinker1 karma
Probably. I mean, make the game you need to make, but if you're thinking of such things, so much the better. I sure like the opportunities, anyway.
FishGoBlubb1 karma
Oh hey, you've play tested one of my puzzles. I'm part of Eric's puzzle parties in Alabama and will hopefully be designing another puzzle for the fall party if it all comes together. Mind if I bug you to test it out in a couple months?
FishGoBlubb1 karma
You and I are Facebook friends and I probably still have your email somewhere. I just thought it was nifty to see a familiar name on IAmA.
keiyakins1 karma
There's an issue with a lot of the 'big' games, like D&D or even A&A of approachability. A novice player is prone to smacking into an apparent brick wall of things they need to know before they can get going. What can be done about that, in your opinion?
UrbanQuest1 karma
Still waiting for Maze of Games to arrive! Can't wait to start solving!
I have a couple questions.
1) What was your favourite part of making the book?
2) Any advice for up and coming puzzle makers?
cltidball1 karma
Hiya Mike!
I just wanna say that my husband and I are absolutely LOVING the Pathfinder ACG. We got it as a Christmas present from his brother last year, and have been playing it every weekend since, pretty much. We're about halfway through adventure pack 5 and pack six is enroute.
I just found out that there's a new base set of the ACG coming out in August(?)... will the Runelords base set bet inter-playable with the new set, or are they two completely different games (characters & stuff-wise), not to be combined?
Thanks so much for this AMA, and looking forward to an answer!
selinker2 karma
Everything is interconnectible. We want you to be able to use everything in everything else.
cltidball1 karma
Wooo, awesome! Definitely looking forward to combining them, then, once we get around to getting the new base set! Thanks for answering! :)
oneplus9992 karma
At least in the S&S beta, some characters really wouldn't translate well between the sets, so beware! EG the gunslinger does better in a box with guns, so taking her to RotRL would be rough, Sajan might not find an Amulet of Fiery Fists in S&S. Not to mention the balance might generally be off in one way or another. Example: if undead monsters are more or less common, Kyra will become stronger or weaker. Same deal for role cards; some roles are specific to S&S mechanics (though every S&S class has one role that should work fine in non-S&S games) Several RotRL characters will reappear in S&S with slightly modified stats, so if you just really like on particular character, there's a good chance you'll get to play as him/her again. At least for your first playthrough, I'd strongly recommend using S&S characters only. There's a lot of fun, flavorful characters and powers in there. You'll find something appealing I'm sure!
Also, just to be clear: you will NOT want to take your post-RotRL characters and drop them into the start of S&S, they'll be overpowered, since they are basically like high-level characters being dropped into a level 1 campaign.
Don't think I've revealed anything about the game that hasn't already been talked about on a blog or forum post by the devs, so hopefully no spoiler-finger-wagging inbound.
cltidball1 karma
Yeah, I wasn't figuring on really using the characters between the sets... but, all of the items/weapons/armor/etc. etc. being interconnectible is pretty awesome.
And dropping a post-RotRL character into the start of a S&S campaign is definitely appealing, though most definitely over-powering. Heh.
selinker3 karma
Yeah, intercompatibility does not mean interoptimization. Still, blasting through Karzoug the Claimer with a Dragon Pistol sounds like fun.
RoboBob30001 karma
Hi, Mike! I'm loving the Maze of Games so far! Thank you making exactly the kind of book I've always wanted someone to make for me!
I'm an amateur puzzle author, and I've been writing for the annual Microsoft Puzzle Safari event for the past few years. The latest Puzzle Safari is happening this Saturday. I love writing for and participating in these sorts of puzzle events, but I'm always bummed by how infrequently they occur. Does Lone Shark Games ever run public puzzle events of their own (or would you even consider doing so)? I would gladly fork over cash to be able to play in these sorts of things more often.
selinker1 karma
We do! For example, come to PAX Prime and you'll see our puzzles for Dragon Age!
plki761 karma
Puzzle Safari is pretty spot-on in it's annuality. Intern day happens every year now that it's sponsored.
Puzzle Hunt used to be a lot more regular but the same teams kept trading off winning and (at least in my experience) running the first hunt is exciting... Running the second hunt feels like a second job.
Anyway, just as an FYI, Mike did run at least two or three puzzle events at Company Picnics (back when those were a thing). :-)
selinker1 karma
We've run a bunch of events at Microsoft. Some day I expect I'll be involved in running another Microsoft puzzle hunt.
MalReynolds12 karma
Considering you have made a few of the games that were featured on TableTop, are you ever going to be on an episode of TableTop with Wil Wheaton playing a game you made?
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