I am STEAMCONQUERING Andy Schatz and he is GRAMMYNOMMED Austin Wintory - we made Monaco
In October 2009 I began work on Monaco, a game that I had designed years prior while working for a AAA game company. A mere 15 weeks later it won the Grand Prize and Excellence in Design at the IGF.
As I expanded the game, I was introduced by friends at thatgamecompany to the composer of fl0w and Journey, Austin Wintory, who was nominated for a Grammy earlier this year. Austin began creating an epic ragtime dynamic piano score for Monaco.
Monaco came out on Steam two weeks ago, grossing well over $1 million, and is available on XBLA today. We're here so that you can AUA about AAA development, indie development, the IGF, Journey, the Grammys, Monaco, and of course, Rampart.
Ask us anything!