thornwatchfan
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thornwatchfan24 karma
Thank you for sharing this. You two just being who you are, having a positive friendship, and creating Penny Arcade is a huge force for good in the world.
thornwatchfan23 karma
What surprised you the most about creating Thornwatch and developing it into a game that's come this far?
thornwatchfan10 karma
Gabe/Mike K. has discussed how Thornwatch grew out of a desire to fix pain points in his Dungeons & Dragons campaign. Could you expand on what types of pain you felt in D&D sessions and the Thornwatch design goals for addressing these?
For example:
- Not every player can make it to a session: Thornwatch characters appear magically and are stateless - it's easy to pick up a game and at the end they disappear
- Some people don't enjoy games with heavy preparation or 'homework': Thornwatch characters come from a pre-constructed deck; characters are stateless and already powerful
- Some players have never roleplayed/are nervous/don't want to roleplay: Roleplaying is not required, but there are mechanics and flavor to introduce it gently and encourage it (Hero Dice and prompt text)
- Players don't pay attention to the game: Some character skills activate based on what other players are doing; initiative is shuffled every round; amazing art to draw you in!
- Players always take the same actions in-game/no thought or variety: character skills have to be powered and can't be used every turn
- Players don't cooperate: Once an enemy is "on the edge", excess damage from that attack is ignored; players must work together to deliver a one-two punch to remove enemies from the board
- High-level characters don't care about hit points: Wound cards don't kill you immediately but do restrict your options; players have an incentive to get rid of them so they can have more fun playing/more cards
- If a character dies that player may stop having fun: with the Wounds system the entire Thornwatch either succeeds or fails together; no one is left out watching the action
Are there other pain points or design goals?
To me the game mechanics are the most fascinating part :) You have a very nicely designed set of systems!
thornwatchfan10 karma
Thornwatch will use custom dice - what do you think of a Kickstarter add-on or separate pack to let players buy more Thornwatch dice? It would be great to have enough Hero Dice so everyone at the table can have some.
thornwatchfan40 karma
The Eyrewood has fantastic lore - what is your favourite part of the lore/setting?
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