Highest Rated Comments


sassychupacabra359 karma

They should slap this on the package.

(Thank you for being the type of person to run to wolframalpha upon seeing the biggest dildo of your life. Image courtesy of my non-redditing best friend.)

sassychupacabra189 karma

ok you've officially been upgraded to actually my hero.

sassychupacabra135 karma

What's the scariest thing that's happened to you out in the field? Funniest?

Also you manage to actually make me grin and laugh you day-brightener, you.

sassychupacabra60 karma

I just wanted to say it's really cool you're studying this - seems like growing pains of a nation trying desperately to modernize without the tools to do it naturally. Just seeing the difference in philosophy is amazing to me. China seems to have a heavy history of just lifting what they need, including stuff like bullet train designs. There are replica Apple stores popping up selling counterfeits, with the interiors perfectly lifted from legitimate Apple stores... what other instances like this did you see? Copied stuff on a smaller scale than entire towns?

sassychupacabra7 karma

I'll preface this with saying I'm not experienced in any kind of entrepreneurial funding or educational tools. However, I am a frequent PC gamer and I've watched tons of crowdsourced funding successes and failures since the rise of kickstarter.

This project seems over-ambitious. Getting everything up, running, and accredited is a huge undertaking, even if you were only to do it for one nation's educational requirements. I'm worried about what "international educational standards" actually means. The video contains what I assume is an Evangelion reference and no real laid-out plans, just concept promises. People need to be assured that you have all the technical details planned before they start buying in.

You're asking for $4.85 million, and in a very short timeframe. You're also asking for funding on Indiegogo, which lets the project keep all the money it raises whether or not the project succeeds. Why should we throw money at this, knowing it's gone forever whether or not a product actually comes from it?

MMORPGs have to gain a sizable user base to stay alive. How do you plan to drum up enough user base to be financially successful? Have you consulted with any sponsors or outside help? How will the beta bring in money to both keep itself afloat and fund the final version? I have trouble seeing people paying to play an educational game that isn't yet accredited during the beta. The money and independence to buy into a beta are also in the hands of an audience older than your targeted students.

I want to see an option like this succeed, but I think this project specifically is too young in its development and too thin on staff for me to buy into. Recent memory contains many crowdfunded gaming projects with much more big-name, experienced creators that have disappointed. You need to convince us that you can do better at a much more ambitious project and that it's worth believing in you enough to give you our money.

TL;DR: Why should we pay into a very new, very ambitious Indiegogo funding campaign that pays your project whether or not it succeeds?

EDITs: condensing/phrasing.