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maydaymaster69 karma

Hi Mia and Jesper.

What are your thoughts about creating good research about video games? How do you prove points derived from playing a video game. Is it mostly about experimental designs, interviews or some other etnographical way you use when proving points derived from playing a game?

And lastly a silly question: How can we even derive theoretical standpoints when there often seems to be a lack of hard evidence or factual (not opiniated) concepts in video games studies? (Is it always gonna be down to arguments that are built upon other arguments, or are there some hard truths that can be used in video game research?)
Edit: typos