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inckorrect276 karma

Well, there is an obvious difference. Video games are all about managing frustration, but when you pay upfront that frustration is going to be set up by the developers so that you can have the best experience possible.

With the microtransaction model, that frustration if going to be set up so that you'll want to pay the most to complete your objective.

That's two completely different experiences with two different goals from the developers.

As customers, it's obvious that microtransactions are not in our best interests.

inckorrect127 karma

Lol, what a newb! Did you see that guy who don't know why we can't mod a game in C++?

Anyway, can someone answer? Just to ridicule that newbie and absolutely not because I'd like to know too?

inckorrect81 karma

I'm not saying that microtransactions are not good from the the developer or producer point of view. I understand the incentive.

But for the regular customer (not the whales) they suck. The games are simply not as fun as they could be. No spin is going to change that.

inckorrect44 karma

Hi Spencer, loved Harmonquest. Did the first season of Harmonquest performed well? Enough so that there could be a second season? Also will RPG sessions come back at some point in Harmontown?

inckorrect41 karma

You're talking about the cost of making video games going up but it is only one part of the equation. The player base has also gone up tremendously and today this industry is the one generating the most revenue bare none.

Your answer is a little disingenuous. Every industry is facing the same difficulties but when I go see a movie they don't interrupt it in the middle of the screening to push some ads, for instance.

The lack of integrity with seems to be specific to the video games industry.

Also it seems to impact big studios, the ones already generating the most revenues, more than indy creators, the ones struggling the most.