Highest Rated Comments


andiCR124 karma

you want to describe the setting and set the mood and introduce the character. You want to say what happened and show how a character feels about it and foreshadow a later consequence.

This is some fucking great advise. Thanks.

andiCR36 karma

oh you know your reddit alright

andiCR7 karma

How are you guys planning on designing the game so future heroes that have inherited their ancestors skills dont end up imbalanced? Are the world creatures going to evolve like the characters?

andiCR1 karma

Hey Vincent, I'm a huge fan of thatgamecompany/Jenova and I've always been very inspired with your work. Since my first GDC where I saw Cloud, I understood the importance of a good music setting. Working on my game called "I am a brave knight", I struggled a little bit with what we wanted the music to be. How does your thought process go about what kind of music or theme setting go when you are going to design a track for a game? Do you normally start getting into the mood since the concept stages or do you evolve the style of the piece as your game gets more and more mature? Which is the "proper" way to go about this? Thanks, and again, HUGE FAN!