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Reliant23 karma
I've been a fan of the X series from the first one. The biggest issue I had with the series was how cumbersome it was to buy and place a station, particularly in a good spot with the entrance facing a convenient direction. That complication was usually was stopped me from going very far in setting up a network. Usually I'd only make a solar plant and one or two factories with some ore mines just to get some cash flow happening. I was among the players who never got to make enough money to try flying a capital ship.
My question is, what, if anything, has been done to ease the process of creating and placing a station? I remember reading from the earliest of docs that we would be able to expand stations and add modules, but what about that initial setup?
Reliant5 karma
That sounds like a reasonable way to improve the building of stations. Particularly if you've provided enough of them that we can still own everything
Reliant2 karma
Void Destroyer early backer and a fellow programmer too.
That's pretty close to how I learned programming as well. Books and classes were never really for me. Studying and memorizing neither. I learned through figuring it out myself. I'd take an existing program, and modify it piece by piece and kind of reverse engineer how the programming language worked (with the help of Google telling me what the functions do).
My question for you, how do you keep from burning out?
Reliant98 karma
What's the biggest lesson you learned at Atari or Chuck E. Cheese that you wish you had known before you started?
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