Thanks for doing this; it's great to get an inside look into a game we all love so much.
My question involves the tech tree. It's been stated that the current research system effectively acts like a tutorial - it limits the number of parts so new players don't have an enormous list of doodads to play with. As such, the tech tree tends to constrain more advanced players. Why did you decide on this approach instead of having a more in-depth tutorial (say, a couple of missions with increasingly elaborate parts and goals) to ease new players into the game?
PuddingInferno21 karma
Thanks for doing this; it's great to get an inside look into a game we all love so much.
My question involves the tech tree. It's been stated that the current research system effectively acts like a tutorial - it limits the number of parts so new players don't have an enormous list of doodads to play with. As such, the tech tree tends to constrain more advanced players. Why did you decide on this approach instead of having a more in-depth tutorial (say, a couple of missions with increasingly elaborate parts and goals) to ease new players into the game?
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