Comments: 1891 • Responses: 56 • Date: 2013-05-08 12:52:18 UTC
garryjnewman2019 karma2013-05-08 13:13:23 UTC
"The most rewarding part was when I got my money"
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garryjnewman1799 karma2013-05-08 13:14:07 UTC
I know. It's terrible. It happened on accident really - because I didn't expect it to become a big thing.
I guess it has the advantage of lowering everyone's expectations.
garryjnewman1748 karma2013-05-08 14:33:09 UTC
I remember. I'm still angry.
garryjnewman1321 karma2013-05-08 13:08:13 UTC
Hah! There aren't any rules. Valve are like, here's the code to the engine, here's the source to all the maps and models. Have fun!
The only real rules are common sense rules.. like don't give the source code out. Valve are really really cool. They're always willing to help, but they mostly get out of the way.
I'm sure if I was playing with anyone else's IP there'd be a bunch of rules like - don't make this character look stupid etc. But they understand it all.
garryjnewman1212 karma2013-05-08 13:43:01 UTC
sandbox or something
garryjnewman1166 karma2013-05-08 13:03:36 UTC
I always want to do things outside of Garry's Mod.. but I always get sucked back in. It's making that much money, and that many people are playing it - that I'd feel like I wasn't doing my job if I wasn't working on it.
We started staffing up our office this year. So we're experimenting with other game ideas. We're trying not to aim too big though - I don't want to make AAA games. So we're hoping to find a nice indie mid level game to work on.
garryjnewman1084 karma2013-05-08 13:25:47 UTC
I was talking to Valve and they asked me if I wanted to sell it on Steam. I laughed and said no "who would buy it!?". Then a couple of months later they said something like "you should really think about selling it". So I said - yeah fuck it - why not. It was an excuse to re-code it from scratch - that swung it for me.
garryjnewman777 karma2013-05-08 13:08:31 UTC
Yeah! Gabe told me it's his kid's favourite game right now!
garryjnewman666 karma2013-05-08 13:19:24 UTC
I had learned C++ a year or two before I made GMod. It was all self taught.
When I started making Garry's Mod I couldn't code for shit. I made a full 2D game engine in C++ with DirectX - but I didn't understand the Source engine at all. Coding Garry's Mod gave me a real education in it.. to the point where I actually understand stuff I'm changing now(!)
garryjnewman635 karma2013-05-08 14:17:52 UTC
It's kind of weird. But people started moaning the same about the HL1 SDK right before HL2 was released. So maybe something big is coming.
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